dealers=new makeCM("dealers") //Making the menu object. Argument: menuname

//Menu properties 
dealers=new makeCM("dealers")
//dealers.pxBetween=-1
dealers.pxBetween=30
dealers.fromLeft=0 
dealers.fromTop=292
dealers.rows=1
dealers.menuPlacement="left"
dealers.offlineRoot="" 
dealers.onlineRoot="" 
dealers.resizeCheck=1 
dealers.wait=300 
dealers.fillImg="/images/cm_fill.gif"
dealers.zIndex=70

//Background bar properties
dealers.useBar=0 //Set to 1 to turn on background bar
dealers.barWidth="0"
dealers.barHeight="menu" 
dealers.barClass="ZZ-NO-TOUCH-clBar"
dealers.barX=0 
dealers.barY=0
dealers.barBorderX=0
dealers.barBorderY=0
dealers.barBorderClass="ZZ-NO-TOUCH-clBorder0"

dealers.level[0]=new cm_makeLevel() //Add this for each new level
dealers.level[0].width=130 //width of each menu item
dealers.level[0].height=19
dealers.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
dealers.level[0].borderY=0
dealers.level[0].offsetX=115//Offset of the next level menu items
dealers.level[0].offsetY=-23
dealers.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
dealers.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
dealers.level[0].align="bottom"
dealers.level[0].regClass="ZZ-NO-TOUCH-cl0" //Name of the class files to use for this menu
dealers.level[0].overClass="ZZ-NO-TOUCH-cl0over"
dealers.level[0].borderClass="ZZ-NO-TOUCH-clBorder0"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
dealers.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
dealers.level[1].width=130
dealers.level[1].height=19
dealers.level[1].offsetX=150
dealers.level[1].offsetY=-23-2
dealers.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
dealers.level[1].borderY=1
dealers.level[1].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
dealers.level[1].align="bottom"
dealers.level[1].arrowWidth=6
dealers.level[1].arrowHeight=9
dealers.level[1].arrow="/images/menu_arrow.gif"
dealers.level[1].regClass="ZZ-NO-TOUCH-cl1"
dealers.level[1].overClass="ZZ-NO-TOUCH-cl1over"
dealers.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
dealers.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
dealers.level[2].width=130
dealers.level[2].height=19
dealers.level[2].offsetX=150
dealers.level[2].offsetY=-23-2
dealers.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
dealers.level[2].borderY=1
dealers.level[2].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
dealers.level[2].align="bottom"
dealers.level[2].arrowWidth=6
dealers.level[2].arrowHeight=9
dealers.level[2].arrow="/images/menu_arrow.gif"
dealers.level[2].regClass="ZZ-NO-TOUCH-cl2"
dealers.level[2].overClass="ZZ-NO-TOUCH-cl2over"
dealers.level[2].borderClass="ZZ-NO-TOUCH-clBorder2"
